This was the first ever map, and was used for the vast majority of the game, from Update 1.0 to Update 1.4.1, when a new map was introduced. It is a map of Europe set in 1990-1991, after the Unification of Germany and before the dissolution of Czechoslovakia and Yugoslavia. It excludes Scandinavia and the former Soviet Union. The map has 21 countries, 190 territories (188 before Update 1.3), 40 seas, and 26 formables.
This was a fan-voted map that we did for Update 1.4.1. It was a bit unusual of a map where every territory was it's own country. The map contains 47 nations, 47 territories, 19 seas, and no formables. The plan was to expand this map if it worked well, but the one-territory-per-country model was not exactly suited for the bot. A lack of resources on the map made the players use different strategies than normal, and this map may be revisited sometime in the future.
This is the third map, in a completely foreign region. It was in play between Update 1.4.2 and 1.4.5. It has different terrain types than the past two, replacing Hilly Arid and Hilly Subpolar with Forest and Jungle biomes. It is jam-packed with seas to maximize naval warfare and has areas where ground warfare is also neccessary. It is also the first map built with Yasin Elkadri's Map Builder program.
After the map was done being used, a poll was done, and the map recieved an average score of 3.2 out of 5.
The map has 19 nations, 168 territories, 45 seas, and 19 formables.
This is the current map, in play since Update 1.4.5. It is an expanded version of the previous Europe map that was very well recieved.
It is the largest map yet, with 33 nations, 319 territories, 59 seas, and 40 formables. Despite the large number of seas, naval warfare is not as essential as in the Southeast Asia Map due to most landmasses being connected by land, with the notable exception of the British Isles, Scandinavia, Anatolia, and Mediterranean Islands.
The Mercator projection has a significant effect on this map, so to make province sizes accurate, I applied a linear correction algorithm that rescales each province's area according to its latitudinal position, which ended up being surprisingly accurate (except for in Belarus and the Baltics for some reason, which I manually corrected).